I’ve been saying to myself I’d make a proper Fortnite post since the game’s NDA dropped… originally I was going to make an article, record a video (done), edit it (not done) and get it up, and the post up to go live as soon as the NDA dropped… I didn’t get around to it.
I did play and stream the game that first day that us testers got back into the game (a day before the regular people pre-purchasing Early Access could play), and again figured I’d get an article up soon… again, I never made it.
So now we get to today, and I think it’s time to at least post an article pointing to my recent streams (or at least highlights of such). Side note before we get into them, if you watch my stream (and some others) live, you can get special in game quests.
Without further ado, here’s some of the highlights:
I’m not personally upset at Grinding Gear Games for selling beta keys for $10 over at Chrono.gg for the new Path of Exile… note by the time this post is actually read, odds are the sale will be over as it was for 24 hours only, and I didn’t buy one, and I’m not in the beta myself, though I wish I were.
I’m first going to say that I’m in no way judging anyone for being angry, just noting I personally not upset in this particular case at GGG.
I fully get the anger at the way there are too many developers selling beta access. I get that betas are for testing, and many people feel GGG, or any other developer, shouldn’t charge for beta testing their game for them. The problem with that though is 90% of the people who get in betas on any modern game, don’t test, just play… now I don’t have any figures to back that up, but I doubt I’m that far off. I wager that very few people who get chosen for a beta provide the quality feedback that the developer is looking for. Most test forums, at least on the NDA games I’ve done, are generally the same group of players providing feedback, and I know the playerbase is much larger. Now there’s no NDA in place here, but I still doubt that many of the people in the beta are providing the kind of feedback that helps GGG test, balance, and otherwise make the expansion as good as it can be. Continue reading Why I’m Not Upset At GGG for Selling Beta Keys→
So I managed to get a preview copy of The Long Journey Home (Steam Page) from the developers, and I got to say I’m beyond glad I did. I’ve fully enjoyed my time in the game, and I’ve barely made much progress on the journey home yet. The game is basically a rouge like, space exploration game along the lines of FTL, but a different art style, and what seems far more depth than what I at least got out of FTL. It also adds a bit of the old Atari Lunar Lander arcade game thrown in for good measure. Add to all this a good narrative and you end up with a fun new game.
Odds are it will take several runs to make the journey home. Each time you have to restart from scratch, but you keep your knowledge each run. The basic story of the game is that you were on the first jump capable ship, on your way to Alpha Centauri, when your jump drive malfunctions and sends you far from home. Now you are on your journey home. You’ll have to upgrade your ship and lander, and meet aliens, and work your way home. Continue reading It’s Going to be a Very Long, but Fun Journey Home→
As I noted in my article about Bloodborne, Bloodborne – Frustration Triumph, my very first experience with a Souls like game, was Deck 13 Interactive‘s Lords of the Fallen, “which turned into one of my biggest game purchase regrets ever.” Indeed I was turned off the Souls like games by the experience, but then read that it was a poor example, and I did have a good time with Bloodborne. Despite that poor experience, when I saw they were developing a new Souls like game, The Surge, but based in a sci-fi setting, I still got excited for the possibility. I for one am willing to give a developer several chances to show they can do well, and so the question became, would The Surge impress.
I’ve done a couple hours now. I was out of town for the weekend, and my first day to play it I was busy with a game that’s under NDA (that one will get coverage once it drops), plus I was watching my kids for a few hours, all of which meant not much time yet with it. Still, I have to say, based on the first couple hours, I am far more impressed with this than Lords of the Fallen… it’s in all honestly not as impressive or smooth as Bloodborne was at the same point, but so far I have to say it has been fun. The game doesn’t shortcut and cheat, and mistakes are generally my own, like a proper Souls like game should be.
I’ve never played a Dark Souls game, nor Demon Souls, or pretty much any game like it prior to Bloodborne… well, there was a brief flirtation with Lords of the Fallen, which turned into one of my biggest game purchase regrets ever. However, after recently playing the free to play Let it Die on my PS4, and growing interest in the idea of the Souls games, I delved into seeing which game to get, and based largely on the story, I went with Bloodborne.
The result? Lots of F bombs from me to the game. It is a constant frustration to die so often. Going in, I knew this would be the case though, and I’m working on it. So far, I’ve pretty well enjoyed my time in Yharnam. Continue reading Bloodborne – Frustration and Triumph→
When Frontier Developments should a trailer of the new 2.2 Guardians update to Elite Dangerous: Horizons, they showed some ancient ruins. A player managed to figure out where those ruins were from the stars and nebula in the background and triangulated their way to the ruins. How he did that is far beyond me or the scope of this article. I had just arrived at HIP 10716 to get ready to do some Imperial rank grinding (HIP 10716 and Wu Guinagi Imperial Rank grind) and it was only a few hundred light years away, so I decided to hold off on the grind and visit the system. It would be my first time landing on a planet without a station (I’ve done plenty of station landing on planets), and first time using my SRV.
From the featured image above, you can see my SRV looking at an apparent alien obelisk.
IMPORTANT NOTE: This works as of 2.1, apparently in the 2.2 beta, Sothis runs have been nerfed. As of this writing, not sure if that will make it to live or not.
One of the easy ways to make money in Elite Dangerous is stacking Sothis runs. I just managed around 11 million in 4 or 5 stops in my Type 6 with 96 T cargo capacity and 18.83 laden jump range. This is not a full guide, just more or less what I do.
Sothis is an outlyng human colony system. From Newholm Station, you can pickup a large number of delivery missions. You do this on a few ways. First I do it via a private group that I’m in. Load up all the far away delivery missions (don’t worry, once you get there, they are all within 2 or 3 jumps of one another… at least on my Type 6) and all the data delivery missions to Ceos. Then log out to the main menu, choose Open and get all the delivery missions (they should be near the others) and data delivery to Ceos… log out again to main menu and go Solo and repeat. This process of getting missions from the Open, Private and Solo is called mission stacking. At this point it probably is best to stay Solo or if you are in a private group, go that way. First I deliver my data to Ceos, which is only 1 jump away, and this nets a good haul from the stacking.
You can only have 20 missions at a time, so if you don’t fill up on delivery missions, you can run data back to Sothis and restack the delivery missions as there usually are more… Also note there are two stations in Sothis, I typically only stack the station closest to the entry point, but I know some people stack both.
I recently did a preview (semi early review) of We Happy Few back in late July:
Don’t be a Downer, We Happy Few – Giving We Happy Few a quick look at it’s current Early Access alpha access level. The playable characters aren’t in yet, and most of the story isn’t in yet. Highlight starts after the escape seen in the trailers. I talk near the end of the broadcast a few bits of my early impression thoughts and opinions of the game based on the early alpha (and I was one of the ones who got to show it off early before the official press embargo ended).
That was recorded 27 July 2016, which is why I’m getting ready to do a second look and give a review based on more of what’s in the game as of now (it is still very early access) I think there’s been enough time and enough updates to go back in and check it out… plus the press embargo is long over, so I think it’s time to get an official opinion on the state of the game. So keep an eye on this page… this article will be deleted and a full review will be going up… hopefully in the next week or two, depending on my schedule.
NOTE: We Happy Few was provided via a press contact outside the developer and publisher.
So I’ve given up almost all my other games (save For Honor which I discussed the other day) in pursuit of many hours of Elite Dangerous. I’ve had ED (Elite Dangerous people… come on… grow up..) since early alpha… I dropped a lot to get into the Alpha back when… I want to say 2014. Then I stopped playing for a while… I picked up Planet Coaster by the same developers, but still didn’t jump back in.
I was lucky enough to get into the For Honor closed alpha, and decided to stream a little of my first dive in… I quickly forget the basic that the CTRL mode is block and keep trying to remember if there was a special block key for the first few matches.
Anyhow, here’s a few highlights from the broadcast (the featured pic here is from one of those broadcasts which is why it is of lower quality than a pure screenshot, I’ll likely replace that with a straight screenshot later):
After the huge success that Blizzard had with Hearthstone, a digital CCG based on the Warcraft universe, we’ve got a couple games that came out based on others. Chronicle, based on the Runescape universe, but with a lot of unique and cool twists that sets it apart from any of the others, that makes it well worth your time to check out. Meanwhile, perhaps one of the biggest RPGs (plus an MMO) out there, Elder Scrolls, has gotten it’s own digital CCG, Elder Scrolls: Legends. This game has a great deal more depth than Hearthstone (which remains a great game), and seems to straddle the line between Magic and Hearthstone near perfectly.
The game has a single player story mode, a solo versus mode, an arena versus mode, and others… I’ve been playing the single player story mode of late on my Twitch channel. Here are the highlights:
I recently got to stream Gigantic, while it was still under NDA (Non-Disclosure Agreement) for most players/streamers. I also created a video, but the stutter in that video is even worse than the Division one so I decided not to use it. So I’ll link the 4 highlights I made that weekend instead. A huge thanks to Motiga for allowing me to stream it a weekend early. Needless to say, the fact I got to do that, even if it was only one weekend early, got put into my My Noted Past In Gaming post.
I can’t embed these as a bug in either the Twitch player and/or WordPress makes them autoplay:
So there’s a new game coming out March 8th called, Tom Clancy’s The Division (pre-order/order Tom Clancy’s The Division via Amazon) for which I’ve been in mixed excitement and trepidation on. After playing a bit of it when it was in closed beta… got to say I’m more excited for it now.
I won’t go on and on about it in this post, and rather leave it to the video here for details (the video had far more stutter than usual, sorry, I must have goofed my OBS settings):
I’ve also got a Twitch highlight that follows it up (I can’t embed it, as it autostarts… even with autostart turned off, a bug Twitch hasn’t fixed yet, though it seems to be more a WordPress ignoring the setting thing, hard to tell): http://www.twitch.tv/jonathanstrangebt/v/39732910
TLDR: The Division rocks, get it. Follow the link above to buy it… and watch the video. 🙂
Well, I managed to get some video footage that I was able to cut a video from. My personal account still isn’t flagged yet… cough… hint… Blizzard… cough.. so this is probably the only video I’ll be able to do until such time.
It’s mostly an introduction to the game, some thoughts and opinions on a few controversial subjects in the community. No real new information for those who’ve been following the game.
I also tried to convert my script to closed captions for the first time…
I haven’t posted for ages. Figured I’d give people a run down on some of what I’ve been playing of late, in terms of video games anyhow. These are in no particular order.
First off apologies for the auto playing Twitch video below… it’s marked to not autoplay, but seems Twitch has a 2 year old bug that won’t be fixed until the HTML 5 player is more readily available.
I’ve been playing the Star Wars: Battlefront Beta (buy Star Wars Battlefrontvia Amazon). On my upper mid(ish) range system (i7 4770k, 8GB RAM, GTX 770) I’m getting 60-70+ FPS with all the settings on high. So while the system specs may scare some people, it actually is pretty solid even without the high end systems. Anyhow, it’s a fun game and delivers on all my expectations. The beta is very limited so hard to tell how the overall game will be, as many game modes and maps aren’t in the beta. It certainly looks like it’ll be a must have title for fans of either Star Wars or Dice’s Battlefield series. It is a bit more than Battlefield with a Star Wars theme though and I’d think it’ll appeal more to the Star Wars fans. It is probably a safe game to pre-order. There is no single player campaign, it’s all multiplayer and co-op.
Here is a Twitch highlight of me playing it. Embed removed as it autoplays no matter how it is setup, click this to be taken to the video. Watch live video from JonathanStrangeBT on Twitch
Devilian. This is an MMO with ARPG elements. I was using the Thai version, but now I’m in the Trion NA Alpha. The game isn’t in beta yet, just closed Alpha. Closed beta should be coming soon, with open beta soon after that. If you don’t win access via a contest on some Twitch stream, you can buy your way in. Alpha access is a bit expensive and probably not worth the price IMHO, but to each their own. The game will be free to play after launch, and launch should be 2015… I haven’t recorded anything new for the NA Alpha as of this initial writing, but here’s my video of me playing the Thai version awhile ago.
So I’m trying to figure out what sort of content I want to push via my @YouTube channel, as well as my @Twitch channel… and to an extent here until Overwatch comes out (see below with my open letter to Blizzard hoping to get in the first wave) and that content push starts.
Let’s back up. My loose New Years plan was to start pushing more content this year (2015).
The idea is to push at least 30 videos to my YouTube channel at www.youtube.com/brianathomas during the year, and to try and not go over 2 weeks between videos. So far I’ve been more or less on target (EDIT: By mid year that was no longer true, I fell way off, especially coverage of Heroes of the Storm). Sometimes a few days more, sometimes pushing a couple videos in a week. This year has seen 6 videos (2 more that were published late December that I sort of count to the 30 goal, but I’ll skip counting those for the moment since while being 27 and 28 December, they are technically from 2014, though they are under the newer format). So far so good, for the most part. Continue reading The Search for New Content→
I haven’t been good at updating the blog here of late, but there are a bunch of YouTube videos since I last posted here. Check out my YouTube channel. All these videos, as with most of my recent videos are made from highlights from my Twitch Channel so quality isn’t as good as it would be if I recorded locally, edited and uploaded directly myself rather than have Twitch send it over. Remember, comment, like and subscribe! It helps. Continue reading A Bunch of New YouTube Vids Are Up→