When Frontier Developments should a trailer of the new 2.2 Guardians update to Elite Dangerous: Horizons, they showed some ancient ruins. A player managed to figure out where those ruins were from the stars and nebula in the background and triangulated their way to the ruins. How he did that is far beyond me or the scope of this article. I had just arrived at HIP 10716 to get ready to do some Imperial rank grinding (HIP 10716 and Wu Guinagi Imperial Rank grind) and it was only a few hundred light years away, so I decided to hold off on the grind and visit the system. It would be my first time landing on a planet without a station (I’ve done plenty of station landing on planets), and first time using my SRV.
From the featured image above, you can see my SRV looking at an apparent alien obelisk.
I recently did a preview (semi early review) of We Happy Few back in late July:
Don’t be a Downer, We Happy Few – Giving We Happy Few a quick look at it’s current Early Access alpha access level. The playable characters aren’t in yet, and most of the story isn’t in yet. Highlight starts after the escape seen in the trailers. I talk near the end of the broadcast a few bits of my early impression thoughts and opinions of the game based on the early alpha (and I was one of the ones who got to show it off early before the official press embargo ended).
That was recorded 27 July 2016, which is why I’m getting ready to do a second look and give a review based on more of what’s in the game as of now (it is still very early access) I think there’s been enough time and enough updates to go back in and check it out… plus the press embargo is long over, so I think it’s time to get an official opinion on the state of the game. So keep an eye on this page… this article will be deleted and a full review will be going up… hopefully in the next week or two, depending on my schedule.
NOTE: We Happy Few was provided via a press contact outside the developer and publisher.
I was lucky enough to get into the For Honor closed alpha, and decided to stream a little of my first dive in… I quickly forget the basic that the CTRL mode is block and keep trying to remember if there was a special block key for the first few matches.
Anyhow, here’s a few highlights from the broadcast (the featured pic here is from one of those broadcasts which is why it is of lower quality than a pure screenshot, I’ll likely replace that with a straight screenshot later):
After the huge success that Blizzard had with Hearthstone, a digital CCG based on the Warcraft universe, we’ve got a couple games that came out based on others. Chronicle, based on the Runescape universe, but with a lot of unique and cool twists that sets it apart from any of the others, that makes it well worth your time to check out. Meanwhile, perhaps one of the biggest RPGs (plus an MMO) out there, Elder Scrolls, has gotten it’s own digital CCG, Elder Scrolls: Legends. This game has a great deal more depth than Hearthstone (which remains a great game), and seems to straddle the line between Magic and Hearthstone near perfectly.
The game has a single player story mode, a solo versus mode, an arena versus mode, and others… I’ve been playing the single player story mode of late on my Twitch channel. Here are the highlights:
I recently got to stream Gigantic, while it was still under NDA (Non-Disclosure Agreement) for most players/streamers. I also created a video, but the stutter in that video is even worse than the Division one so I decided not to use it. So I’ll link the 4 highlights I made that weekend instead. A huge thanks to Motiga for allowing me to stream it a weekend early. Needless to say, the fact I got to do that, even if it was only one weekend early, got put into my My Noted Past In Gaming post.
I can’t embed these as a bug in either the Twitch player and/or WordPress makes them autoplay:
So there’s a new game coming out March 8th called, Tom Clancy’s The Division (pre-order/order Tom Clancy’s The Division via Amazon) for which I’ve been in mixed excitement and trepidation on. After playing a bit of it when it was in closed beta… got to say I’m more excited for it now.
I won’t go on and on about it in this post, and rather leave it to the video here for details (the video had far more stutter than usual, sorry, I must have goofed my OBS settings):
I’ve also got a Twitch highlight that follows it up (I can’t embed it, as it autostarts… even with autostart turned off, a bug Twitch hasn’t fixed yet, though it seems to be more a WordPress ignoring the setting thing, hard to tell): http://www.twitch.tv/jonathanstrangebt/v/39732910
TLDR: The Division rocks, get it. Follow the link above to buy it… and watch the video. 🙂
A very vocal portion of the Overwatch fan base is all upset how the only people Blizzard let in is a few Twitch streamers and YouTubers, and left everyone else out. They are salty about it. But when one takes a moment to really think it through, there is no reason for all the salt. The salt drives more crazy than the lack of access.
This happens with every Blizzard beta
In a few months when it is no longer super high on Twitch’s rankings, people will start crying how the sky is falling on the Overwatch hype train, and amazingly enough nobody they know is in… I’ve covered before how this happened with The Sky is Falling on the Heroes of the Storm Hype Train, and I can already tell that in a few months we’ll be in the same spot with Overwatch. It had the same hype, and the same salt and accusations that were unfairly leveled at Blizzard that we see happening all over again.
The content creator’s are the only ones in fallacy
This is the most often cited problem. The one that causes the most salt.
Yes. Blizzard did flag some Streamers and YouTubers. Perhaps or even likely a few hundred. That doesn’t mean they are the only ones let in. I’d wager that the number of content creators let in is probably a 10% of the total people let in. Even if it’s as much as 20%, it’s a small percentage overall. There is no NDA, so yes, they are going to push for Streamers and the like first to help get free advertising for the game. Continue reading The Overwatch Salt→
So I’m trying to figure out what sort of content I want to push via my @YouTube channel, as well as my @Twitch channel… and to an extent here until Overwatch comes out (see below with my open letter to Blizzard hoping to get in the first wave) and that content push starts.
Let’s back up. My loose New Years plan was to start pushing more content this year (2015).
The idea is to push at least 30 videos to my YouTube channel at www.youtube.com/brianathomas during the year, and to try and not go over 2 weeks between videos. So far I’ve been more or less on target (EDIT: By mid year that was no longer true, I fell way off, especially coverage of Heroes of the Storm). Sometimes a few days more, sometimes pushing a couple videos in a week. This year has seen 6 videos (2 more that were published late December that I sort of count to the 30 goal, but I’ll skip counting those for the moment since while being 27 and 28 December, they are technically from 2014, though they are under the newer format). So far so good, for the most part. Continue reading The Search for New Content→
I haven’t been good at updating the blog here of late, but there are a bunch of YouTube videos since I last posted here. Check out my YouTube channel. All these videos, as with most of my recent videos are made from highlights from my Twitch Channel so quality isn’t as good as it would be if I recorded locally, edited and uploaded directly myself rather than have Twitch send it over. Remember, comment, like and subscribe! It helps. Continue reading A Bunch of New YouTube Vids Are Up→
In an effort to step up my videos to a more professional level, I started work on a new Intro. It’s semi-okay as it is, but I didn’t really spend the time to make the music loop properly when I extended the clip’s length. I have some plans on how to further enhance it from here once I get some actual content to add it to. Such as ArcheAge if Trion responds to my letter to them asking to get into the game (EDIT: They didn’t respond directly but I did luck in to the Alpa so…), and/or Blizzard lets me into Heroes of the Storm (yep, got a letter asking them for access to that game too).
It’s based on a template by Laurent Caccia. I made it longer, which is why the music has an odd loop at two points, and I have plans on modifying it from where it is now. For example I have it showing me playing Titanfall in the BT, but that’d probably change to the game being played in the actual video, and a few other small modifications that might be coming if I can make it work out well…
If any talented artists out there want to make a header for here (1200×240), backgrounds etc for my YouTube channel (which I don’t think even works anymore, I need to check that out more) and my Twitch channel, there I’m mostly looking for better header images above each block and of course overlays for the channel on the rare occasions I might stream, and can do them for free, let me know. I need to work on a better one for my Twitter as well, though save for how hard it is to read the smaller text, I think that one is somewhat okay.
The basic argument is that the subreddit has little discussion compared to a couple weeks ago, the game has fallen off Twitch’s games list from the top 5 or so down to the top 70 or so… therefor the hype must be dying and people are losing interest in the game. The conclusion then is that the game is possibly doomed to failure if Blizzard doesn’t do something soon. Of course they say that as if the game showed up on their account tomorrow they wouldn’t play it to death.
Here’s the thing. The game is very early alpha. Yes, it is perhaps more stable and feature complete then many games that are in beta, but it is still early and Blizzard really isn’t trying to hype the game a lot yet. The same doom and gloom predictions came in the Hearthstone subreddit when Hearthstone was in early beta. They were saying how the ability to sell Hearthstone keys and Blizzard’s way of handing out keys was going to doom the game. As if a subreddit and Twitch community represent the whole of gaming. Continue reading The Sky is Falling on the Heroes of the Storm Hype Train→
So the folks over at MMOBuff, one of the channels I watch on Twitch and YouTube, are having a Twitter contest to see what are people’s favorite, WildStar Path is. Sadly Twitter has a 140 character limit which isn’t nearly enough to actually discuss such things.