IMPORTANT NOTE: This works as of 2.1, apparently in the 2.2 beta, Sothis runs have been nerfed. As of this writing, not sure if that will make it to live or not.
One of the easy ways to make money in Elite Dangerous is stacking Sothis runs. I just managed around 11 million in 4 or 5 stops in my Type 6 with 96 T cargo capacity and 18.83 laden jump range. This is not a full guide, just more or less what I do.
Sothis is an outlyng human colony system. From Newholm Station, you can pickup a large number of delivery missions. You do this on a few ways. First I do it via a private group that I’m in. Load up all the far away delivery missions (don’t worry, once you get there, they are all within 2 or 3 jumps of one another… at least on my Type 6) and all the data delivery missions to Ceos. Then log out to the main menu, choose Open and get all the delivery missions (they should be near the others) and data delivery to Ceos… log out again to main menu and go Solo and repeat. This process of getting missions from the Open, Private and Solo is called mission stacking. At this point it probably is best to stay Solo or if you are in a private group, go that way. First I deliver my data to Ceos, which is only 1 jump away, and this nets a good haul from the stacking.
You can only have 20 missions at a time, so if you don’t fill up on delivery missions, you can run data back to Sothis and restack the delivery missions as there usually are more… Also note there are two stations in Sothis, I typically only stack the station closest to the entry point, but I know some people stack both.
Here is a Twitch highlight of me delivering mission stacked data to Ceos. Staring Sothis Runs for Credits – Ceos data drops and notes. Continue reading Elite Dangerous – Sothis Runs
I recently did a preview (semi early review) of We Happy Few back in late July:
Don’t be a Downer, We Happy Few – Giving We Happy Few a quick look at it’s current Early Access alpha access level. The playable characters aren’t in yet, and most of the story isn’t in yet. Highlight starts after the escape seen in the trailers. I talk near the end of the broadcast a few bits of my early impression thoughts and opinions of the game based on the early alpha (and I was one of the ones who got to show it off early before the official press embargo ended).
That was recorded 27 July 2016, which is why I’m getting ready to do a second look and give a review based on more of what’s in the game as of now (it is still very early access) I think there’s been enough time and enough updates to go back in and check it out… plus the press embargo is long over, so I think it’s time to get an official opinion on the state of the game. So keep an eye on this page… this article will be deleted and a full review will be going up… hopefully in the next week or two, depending on my schedule.
NOTE: We Happy Few was provided via a press contact outside the developer and publisher.
I was lucky enough to get into the For Honor closed alpha, and decided to stream a little of my first dive in… I quickly forget the basic that the CTRL mode is block and keep trying to remember if there was a special block key for the first few matches.
Anyhow, here’s a few highlights from the broadcast (the featured pic here is from one of those broadcasts which is why it is of lower quality than a pure screenshot, I’ll likely replace that with a straight screenshot later):
Checking out For Honor (Dominion – Player vs AI) – Raider. For Honor closed alpha gameplay. My 1st match of the day, trying out the Viking (Raider) this time.
Checking out For Honor (Dominion – Player vs AI) – Warden. More For Honor closed alpha gameplay, my 2nd match of the day, trying out the Knight (Warden) this time.
Checking out For Honor (Dominion – Player vs AI) – Kensei. More For Honor closed alpha gameplay, my 3rd match of the day, trying out the Samurai (Kensei) this time.
Checking Out For Honor – Brawl (Player vs AI) Mode. I think we were supposed to try one particular hero out in this mode, but it said Not Requited… but perhaps he was chooseable anyhow… I don’t know.
I don’t think I’m ready for a VS player mode yet, and will stick to the VS AI modes… lol.
Not shown in those is hero customization, requiting new heroes and adding goals to gain more in game money.
Anyhow, what do I think? Continue reading Checking Out For Honor – Closed Alpha
After the huge success that Blizzard had with Hearthstone, a digital CCG based on the Warcraft universe, we’ve got a couple games that came out based on others. Chronicle, based on the Runescape universe, but with a lot of unique and cool twists that sets it apart from any of the others, that makes it well worth your time to check out. Meanwhile, perhaps one of the biggest RPGs (plus an MMO) out there, Elder Scrolls, has gotten it’s own digital CCG, Elder Scrolls: Legends. This game has a great deal more depth than Hearthstone (which remains a great game), and seems to straddle the line between Magic and Hearthstone near perfectly.
The game has a single player story mode, a solo versus mode, an arena versus mode, and others… I’ve been playing the single player story mode of late on my Twitch channel. Here are the highlights:
Elder Scrolls: Legends – Act 1 Chapters 1 to 8 1:18:55 The whole first act, from here on out I cut highlights by Chapter.
Elder Scrolls: Legends – Act 2 – Chapter 9 15:45
Elder Scrolls: Legends – Act 2 – Chapter 10 21:05
Elder Scrolls: Legends – Act 2 – Chapter 11 25:49
Elder Scrolls: Legends – Act 2 – Chapter 12 10:44
Elder Scrolls: Legends – Act 2 – Chapter 13 26:10
Elder Scrolls: Legends – Act 2 – Chapter 14 16:01
Unfortunately I don’t have any keys to give out.
I recently got to stream Gigantic, while it was still under NDA (Non-Disclosure Agreement) for most players/streamers. I also created a video, but the stutter in that video is even worse than the Division one so I decided not to use it. So I’ll link the 4 highlights I made that weekend instead. A huge thanks to Motiga for allowing me to stream it a weekend early. Needless to say, the fact I got to do that, even if it was only one weekend early, got put into my My Noted Past In Gaming post.
I can’t embed these as a bug in either the Twitch player and/or WordPress makes them autoplay:
First Game of Gigantic in 5 or so Months
Gigantic Fun With Gigantic
By Far Not the Best Gigantic Player Out There
Finally a Gigantic Victory
So I’m trying to figure out what sort of content I want to push via my @YouTube channel, as well as my @Twitch channel… and to an extent here until Overwatch comes out (see below with my open letter to Blizzard hoping to get in the first wave) and that content push starts.
Let’s back up. My loose New Years plan was to start pushing more content this year (2015).
The idea is to push at least 30 videos to my YouTube channel at www.youtube.com/brianathomas during the year, and to try and not go over 2 weeks between videos. So far I’ve been more or less on target (EDIT: By mid year that was no longer true, I fell way off, especially coverage of Heroes of the Storm). Sometimes a few days more, sometimes pushing a couple videos in a week. This year has seen 6 videos (2 more that were published late December that I sort of count to the 30 goal, but I’ll skip counting those for the moment since while being 27 and 28 December, they are technically from 2014, though they are under the newer format). So far so good, for the most part. Continue reading The Search for New Content
I haven’t been good at updating the blog here of late, but there are a bunch of YouTube videos since I last posted here. Check out my YouTube channel. All these videos, as with most of my recent videos are made from highlights from my Twitch Channel so quality isn’t as good as it would be if I recorded locally, edited and uploaded directly myself rather than have Twitch send it over. Remember, comment, like and subscribe! It helps. Continue reading A Bunch of New YouTube Vids Are Up