Tag Archives: Descent

Team Covenant Shows A Full Demo of Star Wars: Imperial Assault

I don’t cover board games nearly as often as I would like to or should. But at GenCon this year, Fantasy Flight Games announced a new title that has me really excited. Star Wars: Imperial Assault. The game basically is Decent with a Star Wars license and a 1v1 skirmish mode option… I mean I was excited that Abyss was going to be on sale at GenCon (though I wasn’t going, so can’t secure myself a copy… though if anybody is in the area and wants to gift me a copy, cover order goes purple, green, blue, red, pink/orange), and I was excited to hear more about another must have game, Warhammer 40,000: Conquest a new LCG from FFG, which I hear sold out in a couple hours, and of course their Star Wars: Armada game (another must have), but Imperial Assault took me, and I think everyone, by surprise. Huge reveal. The fine folks over at Team Covenant have posted a nice full playthrough… Haven’t watched it fully yet, so excited about it I had to share it right away.

What I’m excited for are the vast number of fan created scenarios. I’m sure they’ll modify the Descent campaign creator tools to this… Continue reading Team Covenant Shows A Full Demo of Star Wars: Imperial Assault

My First Portal 2 Level

I am a huge fan of Portal and Portal 2. Right now, until May 10th, you can get Portal 2 for $6.74, 66% off the regular price. Anyhow, I just made my first level for the game using their new Perpetual Testing Initiative. It is the first Portal 2 level I’ve ever attempted to build. I spent less than an hour building it (probably closer to 30 minutes) and about an hour tweaking it. It is a very easy puzzle, but I think mildly fun and not bad considering I’ve never done anything like it before… well that isn’t completely true, I made some Descent levels eons ago…

The editor is fairly basic and easy to use and I think it is capable of fairly nice maps on its own, though to get the full detail you need to use the Hammer editor, but for most of us I think the new editor is more than enough, especially as they add more textures and options to it.