FunCom has recently released into Steam Early Access their new survival game, Conan: Exiles. I’ve been trying the beta off and on this weekend (it’s been a busy weekend with Tom Clancy’s Ghost Recon: Wildlands (not as overly exciting as I had hoped, but shows promise and I’ll get it on a good sale and I don’t care if it doesn’t have PvP) as well as Sniper Ghost Warrior 3 (okay but buggy on my system), I was hoping to try Decksplash, but didn’t get into that alpha this weekend, and I have the kids this weekend, so a busy weekend.. Anyhow, back to Conan. I’ve dived into the alpha (in the interest of full disclosure, provided by a PR firm, not directly from the developers) a bit off and on this weekend, and so far I have mixed feelings on it. Now note, this is based off a very limited time with the Alpha so far, and later articles may delve deeper.
It’s early alpha, not even beta really, so the bugs and the like, I can deal with for the moment as I’m sure they’ll work out some of the lag issues (from watching streams and the like, it seems the more housing and the like on a server, the more it lags, even if you aren’t near the housing and aren’t rendering them on your client), clipping and other bugs. The server lag is a big problem, and one they are working hard to solve, especially for official servers which went down while they search for better hardware.
If you simply can’t wait for ArcheAge to release, or can’t wait for access via applying at the homepage and being active in the forums then waiting on luck, you can buy your way in. The game is still in closed Alpha, but it will be in Beta come sometime in June (not officially yet, but I believe that is the rumored date). There are three tiers of Founders Packs that can get you into the game before the official release (still not announced). All Founders Packs include a 4 day head start before the game releases. They also said there will be no wipes until the 4 day headstart. Beta has been termed “events” which might mean it is limited periods.
Silver: $49.99. Includes access to the Beta when it comes out. One month of the premium membership ($15 value), while the game is free to play, premium members get better labor point regeneration, xp bonus, ability to own house or farm and loyalty rewards, you can also pay for premium access with in game money. $20 worth of credits. A Founder title… and a special glider.
Gold: $99.99. Beta access. Two months of premium membership ($60 value). $50 worth of credits. A Traveler title, a fancier glider… 10 Everstones for breaking down for magical crafting ingredients. 10 Hereafter Stones that can teleport you to any visited location in the world (well… specific locations of those locations). Special platemail.
Archeum: $149.99. Includes instant Alpha access as well as the beta access. $75 worth of credits and 90 days of premium membership ($45 value)… basically you you get $120 worth of goods, so the extra $30 grants you Alpha access plus all the following. 6 Daru chests that have special items in them and include a potential special mount. A Trailblazer title, 10 Everstones and 10 Hereafter Stones. The same glider and platemail from the Gold pack. Regents to put your own crest in the game. 10 healing potions for your pets. Your own customizable cloak.
If you want in, or more details, check out the ArcheAge Founders Packs page. I’m already in the Alpha of course, so I’ll see you in game.
I’m in the NA Alpha of ArcheAge, by what I’ll guess is pure luck, either way, a huge thanks to Trion. Anyhow expect impressions and other stuff coming soon. I know based on my experience with the Russian client, that it is every bit as good as it looks. As I type this I have 4 hours left on a download, but it’s way past my bedtime anyhow and I work extra early Tuesday, so I’ll need to get into the game and try to make content later this week. I might… might attempt a short stream on my Twitch channel as I create my first character to show off the customization, then I’ll upload that to my YouTube channel, or I’ll just record it, edit and upload to YouTube… we’ll see… Hopefully I don’t let the excitement get me too far ahead.
EDIT: I’ll upload it to YouTube soon with a test of something there, but here’s the first video:
This is going to be a quick and dirty article as I discuss it enough on the official forums.
Okay now let’s discuss things here. There is a thread over on the official forums on if Should Stolen Trade Goods Be Split 60/40%? It seems that if you are making a trade run and another player who’s playing a pirate plunders you, the game splits the goods 60% to 40%, the pirate getting 60% of the goods, while the person robbed keeps a magical 40%. I voted no, they shouldn’t keep the split. IT isn’t fair to the pirate, and isn’t realistic to the person robbed.
That said, I don’t think it is fair to leave the trader with nothing, unless they forgo insurance as I’ll talk about now. To that end I proposed the idea of insurance (here, here, here and here, and endorsed at least in part here and here).