Tag Archives: iOS

A Journey to Sky Light Awaits

One of the oft mentioned things among non-gamers about video games is that they lack emotional appeal, that nobody will remember playing a game decades from now, so time is better spent making memories via going outside and doing something. This, as most gamers can attest, is categorically untrue. Many gamers have many good memories that last many years from moments in games. Not just a memory of a good score, or something, but genuine emotional moments. Back in 2003 or 2004 when I got to one point in Star Wars: Knights of the Old Republic, there was a choice, and I went a path I’d never go in real life, and I could have gone a more reasonable, good path, but I went the Dark Jedi route, and I still feel guilt as of 2018, nearly 2019. There are other examples, but that’s one that sticks out.

One developer in particular has taken to the task of making games that one feels an emotional attachment to, to heart. Thatgamecompany. Their games have always been simple, elegant, games as art, that often engage the player emotionally.

Continue reading A Journey to Sky Light Awaits

To Set Sail or Not

So I am getting the programming bug again big time… I’ve had it for nearly a year now. It’s always been a higher level interest of mine. I’ve long wanted to be a game programmer… ever since the early 80s and it really took off in the mid 80s when we finally had a home computer, an IBM PCjr. I remember collecting Compute Magazine, which had full programs you could program in the computer… they gave you the full source code that you had to type in, and entering the code in and then tracking down errors, which universally meant typing errors then… but it was fun. I learned a little IBM Basica… which I think I did on my Tandy PC… I made a couple programs, or more like, modifications of programs from those in the magazines back in those days. But I never learned enough to do anything complex from the ground up.

In college, for whatever reasons, I skipped computer courses and steered to other directions, but at Brown Mackie, I did eventually move to get a Programming and Applications degree. The problem of course, was Brown Mackie’s format, and lowering to the lowest common denominator. So you had one month to each class, but if the slowest people couldn’t go along, then the whole class seemed to stall out, and we just never got far into our programming lessons. I wouldn’t feel comfortable searching out a job as a programmer based on what I learned there… heck, I could teach most, if not all the computer related classes I took there just as well if not better than we learned them. This isn’t to say I didn’t have some really good teachers, but they were held back by the text the school used, the slowest students and the format.

Anyhow, time goes on. I teach myself a bit more Visual Basic, some C# and enough PHP to fix a few issues off and on with the blog. I goof around with them some, but then stop around 2006. More time goes on and around 2008 I start looking at the idea of mobile development. iOS development looks to be out as it comes with a few obstacles, a new language or two (Objective C and possibly some COCOA), but the bigger issue would be needing a Mac, which is a rather large investment, plus in 2008 I had more faith in Android. Come 2010 I start looking at the market again, and the job options look good, and I start thinking again about my future as a programmer, and again focus on mobile development. I start really looking at the options, start thinking about focusing on Java (for Android) and iOS.. By 2011 I start looking at Full Sail University Mobile Development program which would give me a Bachelor of Science degree… now a year later I am again considering it.

The problem is a few fold… First I was really burned by Brown Mackie and how they were a rip off, and fear the same thing. Continue reading To Set Sail or Not