ArcheAge has a really sweet screenshot feature that allows you to compose some really sweet screen shots. If you have a good eye for composition and the like, then you can take some very nice screenshots. You can adjust Depth of Field and add Bokah Effects.
Before I get to the video, here’s the super quick basics. Take screenshots with the F9 key. This will save the screenshot to the documents/archeage/screenshots folder. You can turn the UI on and off using the F12 key. CTRL-F12 brings up the screenshot mode menu and from there you can move the camera around, adjust the Depth of Field and the like.
I just posted a video (made of four Twitch highlights, as who really wants to watch a long video of somebody walking?) of me doing some gardening and doing my first trade route in ArcheAge NA Alpha. Not much really to say but enjoy the video.
A small side note. I didn’t have headphones on and forgot that the mic might pick up the game audio (in the end it actually didn’t do too bad all things considered, it mostly just got me, and picked up a few of the louder moments of the game). So I killed the stream after realizing my goof. Still, the video offers a good idea of the first gardening/trade route mission for Nurian.
There is a known issue in the ArcheAge NA Alpha where some textures will appear black until their shaders are loaded properly.
This video shows an example of it when the character enters the home and appears all black with no textures.
The fix is to exit the ArcheAge client, then delete the shader texture cache in \Documents\ArcheAge\USER\shaders, delete the cache folder and its contents and restart the game client. When you relaunch the game, you may see the issue for the first few minutes as it loads the cache, but after that it should be set.
If you simply can’t wait for ArcheAge to release, or can’t wait for access via applying at the homepage and being active in the forums then waiting on luck, you can buy your way in. The game is still in closed Alpha, but it will be in Beta come sometime in June (not officially yet, but I believe that is the rumored date). There are three tiers of Founders Packs that can get you into the game before the official release (still not announced). All Founders Packs include a 4 day head start before the game releases. They also said there will be no wipes until the 4 day headstart. Beta has been termed “events” which might mean it is limited periods.
Silver: $49.99. Includes access to the Beta when it comes out. One month of the premium membership ($15 value), while the game is free to play, premium members get better labor point regeneration, xp bonus, ability to own house or farm and loyalty rewards, you can also pay for premium access with in game money. $20 worth of credits. A Founder title… and a special glider.
Gold: $99.99. Beta access. Two months of premium membership ($60 value). $50 worth of credits. A Traveler title, a fancier glider… 10 Everstones for breaking down for magical crafting ingredients. 10 Hereafter Stones that can teleport you to any visited location in the world (well… specific locations of those locations). Special platemail.
Archeum: $149.99. Includes instant Alpha access as well as the beta access. $75 worth of credits and 90 days of premium membership ($45 value)… basically you you get $120 worth of goods, so the extra $30 grants you Alpha access plus all the following. 6 Daru chests that have special items in them and include a potential special mount. A Trailblazer title, 10 Everstones and 10 Hereafter Stones. The same glider and platemail from the Gold pack. Regents to put your own crest in the game. 10 healing potions for your pets. Your own customizable cloak.
If you want in, or more details, check out the ArcheAge Founders Packs page. I’m already in the Alpha of course, so I’ll see you in game.
I’ve mentioned a few times how one of the things I am most excited about in ArcheAge is the fact that you can overachieve a quest. Say a quest giver wants you to kill Carnivorous Bees that are harassing his sheep, and would also like you to get the wool off 5 of those sheep. Most MMOs would let you kill as many of those bees as you want and collect as much sheep wool for that farmer as you want, but your reward won’t change even if you go above and beyond the call of duty, but ArcheAge allows you to collect extra XP (I believe it is up to 50% extra XP depending on the quest and the XP available). I don’t know if you get extra gold/silver on some quests or not, but on the two quests I checked so far, I didn’t get extra money, but I did earn a bit of extra XP.
Here’s a video I made earlier today about overachieving in ArcheAge.
The screenshot in the Featured Image was made in game using the in game screenshot feature (accessed by pressing CTRL-F12) and turning on Depth of Field adjustments and Bokeh effects.
I’m in the NA Alpha of ArcheAge, by what I’ll guess is pure luck, either way, a huge thanks to Trion. Anyhow expect impressions and other stuff coming soon. I know based on my experience with the Russian client, that it is every bit as good as it looks. As I type this I have 4 hours left on a download, but it’s way past my bedtime anyhow and I work extra early Tuesday, so I’ll need to get into the game and try to make content later this week. I might… might attempt a short stream on my Twitch channel as I create my first character to show off the customization, then I’ll upload that to my YouTube channel, or I’ll just record it, edit and upload to YouTube… we’ll see… Hopefully I don’t let the excitement get me too far ahead.
EDIT: I’ll upload it to YouTube soon with a test of something there, but here’s the first video:
This is going to be a quick and dirty article as I discuss it enough on the official forums.
Okay now let’s discuss things here. There is a thread over on the official forums on if Should Stolen Trade Goods Be Split 60/40%? It seems that if you are making a trade run and another player who’s playing a pirate plunders you, the game splits the goods 60% to 40%, the pirate getting 60% of the goods, while the person robbed keeps a magical 40%. I voted no, they shouldn’t keep the split. IT isn’t fair to the pirate, and isn’t realistic to the person robbed.
That said, I don’t think it is fair to leave the trader with nothing, unless they forgo insurance as I’ll talk about now. To that end I proposed the idea of insurance (here, here, here and here, and endorsed at least in part here and here).